![actions for alien avp extinction actions for alien avp extinction](https://fr.shopping.rakuten.com/photo/300911991_ML.jpg)
There are a number of ways to automate your troops' actions, too, such as by selecting their offensive or defensive posture, having them patrol waypoints, and telling them to perform basic functions without being ordered to each time (such as predators collecting skulls or alien drones dragging comatose humans back to the hive). The controls follow many of the same conventions you would find in an RTS on the PC-you can select multiple units and assign the grouping to a direction on the D pad, double-click a unit to select all of that type of unit onscreen, and so forth. Thankfully, Extinction's controls are pretty well adapted for use with a controller, and though they do take some getting used to, once you've gotten them down you'll be moving around the map and issuing orders to your units without putting too much thought into the process of doing so. It's no secret why there haven't been many real-time strategy games on consoles-the control scheme is simply much easier to handle with a mouse and keyboard than with a controller's limited number of buttons and the imprecise cursor control of an analog thumbstick. Creating a horde of vicious, marauding aliens from hapless nearby inhabitants is a perversely pleasurable experience, and it's nice that the developers put some real thought into how the alien game mechanics should work in an RTS setting. Cattle-like oswocs will yield a drone, which is the worker of the alien hive, while a warrior alien will be birthed from a human, and a predalien will spawn from an impregnated predator. The purebreeds include the queen and a couple of other powerful aliens, while the transbreeds are spawned from regular facehuggers, and the kind of alien you get depends on what kind of host was impregnated. There are two kinds of facehuggers that correspond to two kinds of aliens-purebreeds and transbreeds. As film fans will know, the eggs hatch into facehuggers who can latch onto other creatures and impregnate them with an egg that will eventually become a fully grown alien. It revolves around a queen alien, who can deliver extremely powerful attacks and also remains in the hive to lay eggs. The aliens' method of building is the most original in Extinction, and it takes a good bit of getting used to. The predator units are all combat-oriented, and they have a number of special abilities like cloaking and self-healing that use up slowly regenerating energy points. The more honor you have, naturally, the more predators will want to join your clan-they can be called in at any time and simply land on the planet from space. As you kill enemies, you can rip the skulls from their corpses in honor of the hunt. The predators have a straightforward resource model that's effectively based on honor. There are a few support units as well: The medic can heal your troops and cure health anomalies, the synthetic can deploy gun turrets and has a motion detector for picking up offscreen movement, and the commtech is your basic support unit, whose job it is to call for extra troops and repair atmosphere generators. There are a diverse number of marine combat units, including pulse rifle-equipped infantry, flamethrower troopers, and smartgunners that use those huge, hip-mounted machine guns you saw in Aliens. The colonial marines gain credits by killing enemies and repairing atmosphere generators, and these credits can be put toward upgrading troop abilities and calling in new units via dropships that stop at nearby landing beacons. Each race has a distinct method of obtaining new troops.
![actions for alien avp extinction actions for alien avp extinction](https://www.avpgalaxy.net/wordpress/wp-content/uploads/2006/10/extinction01.jpg)
You won't do any building and base construction in Extinction like you've seen in Warcraft or Command & Conquer rather, the game is strictly focused on unit management and combat, which helps to streamline the gameplay.